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Group shapes blockbench11/24/2023 ![]() Added validate method to individual checks.Made toolbars work with actions directly instead of just IDs.Added hasAny and hasSelected to improve performance.New file structure system for the blockbench-plugins repository.Removed support for 32-bit Windows systems.Action control: Add support for BarSelect.Added option to toggle all grids from the view menu.Setting to switch tools on double click.Display locator rotation using pivot marker.Added JSON indentation setting ( #1407).Keep skin file names when importing skins in the web app.Renamed Steve and Alex skin presets to Player - Wide and Player - Slim.Improve texture import on java block/item parent models.Re-center java block/item models when converting.Always enable backface culling in java block/item.Improve accuracy of first person attachable view.Apply first imported texture on bedrock block automatically.Added the ability to create multiple loop cuts.Make Invert Selection work for mesh selection.Added the option to specify a separate inverse kinematics root ( #1825, thanks Implement timeline frame number display.Make Invert Selection work for keyframes.Display icons on keyframes with Math expressions. ![]() Lock timeline axis when holding ctrl or shift.Allow navigating UV editor + timeline with viewport pan key ( #1792). ![]()
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